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Research position at IRCAM / PHYSIS Project

Dear colleagues,

a temporary research position in the PHYSIS project is available at
IRCAM. Please find more details at http://www.ircam.fr/71.html?&L=1
or here below. Please distribute to interested parties.



Researcher for modelling and synthesis of sound textures (ANR project:

Availability:  start date: June 2012

Duration: 12 months (an extension of up to 6 months is possible)

A full time researcher position is available in the analysis/synthesis
  team    (http://anasynth.ircam.fr)   of    IRCAM
(http://www.ircam.fr).  IRCAM is a non-profit organization located in
the centre of Paris. The analysis/synthesis team is part of IRCAM's R&D
department and working on new and  advanced  algorithms for  sound
signal  analysis, synthesis and transformation.

Introduction to PHYSIS project

PHYSIS is centered on the modelling, transformation and real-time
synthesis of diegetic sounds for interactive virtual worlds (video
games, simulations, serious games, etc.) and augmented reality.
Diegetic sounds comprise all sounds generated by identifiable objects in
the virtual scene (e.g. glass, weapons, liquids, fire, water, fabric,
etc.) and their possible interactions: physical impacts, footsteps,
sliding, rolling, and sweeping. It does not include musical sounds.
PHYSIS is an industrial research project focused on improving our
knowledge about how to create real-life sounds and how to interact in
real-time with them using semantic and physical controls or emergent
tangible interfaces.

Role of IRCAM in the PHYSIS Project

IRCAM is in charge of the research and development of technologies
related to the modelling and analysis/re-synthesis of sound textures.
This includes the automatic segregation of sound textures into simpler
sound components, the representation of these sound components and the
statistical modelling of their appearance, as well as their transformation.

Position description

The hired researcher will be in charge of the development of
technologies related to the segregation of sound textures into
components, the representation of these components and the residual
background texture, as well as their re-synthesis and transformation.
He/she will collaborate with other researchers working on sequence
modelling for texture components, and the synthesis engine. She/he will
be required to participate in all activities related to the project
(evaluation, meetings, specifications).

Required Experiences and Skills

-       Excellent knowledge of and experience in signal models and
time/frequency representations of sound signals.
-       Excellent knowledge of and experience in audio signal processing
(spectral analysis, parameter estimation, extraction of audio descriptors).
-       Experience with machine learning techniques and statistical models.
-       Very proficient in Matlab or Python (NumPY/SciPY), skills in
C/C++ programming.
-       Good knowledge of Linux, and/or Mac OS X.
-       High productivity, capacity for methodical and autonomous work,
creativity, good communication skills, rigor, and excellent programming


According to background and experience


Please send an application letter together with your resume and any
suitable information addressing the above issues preferably by email to:

Axel Roebel
Head of the Analysis/Synthesis Team, IRCAM
Phone: ++33-1-4478 4845 | Fax: ++33-1-4478 1540