CfP 1st International Workshop on Intelligent Digital Games for Empowerment and Inclusion (Bjoern Schuller )

Subject: CfP 1st International Workshop on Intelligent Digital Games for Empowerment and Inclusion
From:    Bjoern Schuller  <schuller@xxxxxxxx>
Date:    Mon, 14 Jan 2013 23:16:05 +0000

___________________________________________ 1st International Workshop on Intelligent Digital Games for Empowerment and Inclusion IDGEI 2013 Satellite of Foundations of Digital Games 2013 Full Day Workshop 14-17 May 2013 (t.b.d.), Chania, Crete, Greece "Uniting Game Developers, Domain Experts, and Technology Providers" ___________________________________________ Download the Call for Papers: ___________________________________________ The Workshop: ___________________________________________ Digital Games for Empowerment and Inclusion possess the potential to change our society in a most positive way by preparing selected groups in a playful and fun way for their everyday life's social and special situations. Exemplary domains span as far as from children with Autism Spectrum Condition to young adults preparing for their first job interviews or migrants familiarizing with their new environment. The current generation of such games thereby increasingly demands for computational intelligence algorithms to help analyze players' behavior and monitor their motivation and interest to adapt game progress. The development of such games usually thus requires expertise from the general gaming domain, but in particular also from a game's target domain, besides technological savoir-faire to provide intelligent analysis and reaction solutions. IDGEI 2013 aims at bridging across these communities and disciplines by inviting respective researchers and experts to discuss their latest perspectives and findings in the field of Intelligent Digital Games for Empowerment and Inclusion. Suggested workshop topics include, but are by no means limited to: + Machine Intelligence in Serious Games + Mobile and Real-World Serious Gaming + Emotion & Affect in Serious Games + Player Behavior and Attention Modeling + Player-Adaptation and Motivation + Security & Privacy Preservation + Novel Serious Games + User Studies & Tests of Serious Games Objectives: ___________________________________________ The workshop aims (i) to bring forth existing efforts and major accomplishments in the design of intelligent serious games, (ii) to provide a forum for exchange in experience with intelligent serious games in practice including space for technical demos, (iii) while encouraging the design of novel applications in context as diverse as health-oriented gaming, general learning and driving environments, or emergency preparation, and (iv) to focus on current trends and future directions in the field. Dates: ___________________________________________ Submission 1 March 2013 Notification 15 March 2013 Camera-Ready 18 March 2013 Workshop May 2013 Organisers: ___________________________________________ Björn Schuller, Technische Universität München, Germany schuller@xxxxxxxx Lucas Paletta, Joanneum Research, Austria lucas.paletta@xxxxxxxx Nicolas Sabouret, University Paris Sud / CNRS-LIMSI, France Nicolas.Sabouret@xxxxxxxx Program Committee: ___________________________________________ Elisabeth André, University of Augsburg, Germany Antonio Camurri, University of Genova, Italy Marc Cavazza, Teesside University, UK Clara Centeno, JRC-IPTS, Spain Arjan Egges, Universiteit Utrecht, Netherlands Patrick Gebhard, DFKI, Germany Haifeng Li, HIT, China Shai Newman, Compedia, Israel Anton Nijholt, University of Twente, Netherlands Catherine Pelachaud, CNRS, France Kaska Porayska-Pomsta, University of London, UK Peter Robinson, University of Cambridge, UK James Stewart, IPTS-JRC, Spain Authors: ___________________________________________ The paper submissions and reviews will be handled via easychair. Each paper will undergo rigorous blind peer review by at least three reviewers. Full papers must not exceed 8 pages in length. Short papers must not exceed 4 pages in length. All submissions must be in PDF format, and comply with the ACM proceedings format using one of the official templates. Submissions should be anonymized for double-blind review. Papers should be submitted via easychair. A best contribution award is thought of. ___________________________________________ PD Dr. habil. DI Björn W. Schuller Head Machine Intelligence & Signal Processing Group Institute for Human-Machine Communication Technische Universität München Munich / Germany Visiting Professor School of Computer Science and Technology Harbin Institute of Technology Harbin / P.R. China Fon: +49-(0)89-289-28548 Fax: +49-(0)89-289-28535 schuller@xxxxxxxx ___________________________________________

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