Final Extension (20 December): 2nd International Workshop on Intelligent Digital Games for Empowerment and Inclusion IDGEI 2014 @xxxxxxxx ACM IUI 2014 (Bjoern Schuller )

Subject: Final Extension (20 December): 2nd International Workshop on Intelligent Digital Games for Empowerment and Inclusion IDGEI 2014  @xxxxxxxx ACM IUI 2014
From:    Bjoern Schuller  <schuller@xxxxxxxx>
Date:    Sun, 15 Dec 2013 17:55:38 +0000

*************** Extended Deadline ******************   ___________________________________________   2nd International Workshop on Intelligent Digital Games for Empowerment and Inclusion IDGEI 2014  Satellite of Intelligent User Interfaces 2014   Full Day Workshop 24 February 2014, Haifa, Israel ___________________________________________   Download the Call for Papers: ___________________________________________   The Workshop:   Digital Games for Empowerment and Inclusion possess the potential to change our society in a most positive way by preparing selected groups in a playful and fun way for their everyday life's social and special situations. Exemplary domains span as far as from children with Autism Spectrum Condition to young adults preparing for their first job interviews or migrants familiarizing with their new environment. The current generation of such games thereby increasingly demands for computational intelligence algorithms to help analyze players' behavior and monitor their motivation and interest to adapt game progress. The development of such games usually thus requires expertise from the general gaming domain, but in particular also from a game's target domain, besides technological savoir-faire to provide intelligent analysis and reaction solutions. IDGEI 2014 aims at bridging across these communities and disciplines by inviting respective researchers and experts to discuss their latest perspectives and findings in the field of Intelligent Digital Games for Empowerment and Inclusion.   Suggested workshop topics include, but are by no means limited to:   + Machine Intelligence in Serious Games + Mobile and Real-World Serious Gaming + Emotion & Affect in Serious Games + Player Behavior and Attention Modeling Player-Adaptation and + Motivation Security & Privacy Preservation Novel Serious Games User + Studies & Tests of Serious Games   Objectives: ___________________________________________   The workshop aims (i) to bring forth existing efforts and major accomplishments in the design of intelligent serious games, (ii) to provide a forum for exchange in experience with intelligent serious games in practice including space for technical demos, (iii) while encouraging the design of novel applications in context as diverse as health-oriented gaming, general learning and driving environments, or emergency preparation, and (iv) to focus on current trends and future directions in the field.   Dates: ___________________________________________   Submission        20 December 2013 *NEW* Notification       15 January 2014 (new) Camera-Ready  23 January 2014 Workshop          24 February 2014   Organisers: ___________________________________________   Lucas Paletta, Joanneum Research, Austria lucas.paletta@xxxxxxxx Björn Schuller, Technische Universität München, Germany / Imperial College, UK schuller@xxxxxxxx Peter Robinson, University of Cambridge, United Kingdom  peter.robinson@xxxxxxxx Nicolas Sabouret, University Paris Sud / CNRS-LIMSI, France Nicolas.Sabouret@xxxxxxxx     Program Committee: ___________________________________________   Elisabeth André, University of Augsburg, Germany Ilona Buchem, Beuth Univ. Applied Sciences, Germany Antonio Camurri, University of Genova, Italy Ian Dunwell, Serious Games Institute, UK Mark Gaved, The Open University, UK Patrick Gebhard, DFKI, Germany Wijnand Ijsselsteijn, Eindhoven UT, Netherlands Haifeng Li, HIT, China Igor Mayer,  TU Delft, Netherlands Shai Newman,  Compedia, Israel Anton Nijholt, University of Twente, Netherlands Magalie Ochs, CNRS, France James Stewart, EC Joint Research Centre IPTS, Spain   Authors: ___________________________________________   Full papers must not exceed 8 pages in length. Short papers must not exceed 4 pages in length. All submissions must be in PDF format, and comply with the ACM proceedings HCI Archive Format using one of the official templates at IUI 2014 homepage. Papers will be published in open access proceedings. The IDGEI Best Paper Award will be provided to the best scientific contribution. ___________________________________________ PD Dr.-Ing. habil. Björn W. Schuller Senior Lecturer in Machine Learning Department of Computing Imperial College London London / UK Head Machine Intelligence & Signal Processing Group Institute for Human-Machine Communication Technische Universität München Munich / Germany CEO audEERING UG (limited) Gilching / Germany Visiting Professor School of Computer Science and Technology Harbin Institute of Technology Harbin / P.R. China Associate Institute for Information and Communication Technologies Joanneum Research Graz / Austria Associate Centre Interfacultaire en Sciences Affectives Université de Genève Geneva / Switzerland schuller@xxxxxxxx ___________________________________________

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