Subject: [AUDITORY] [CFP] 4th IEEE International Workshop on Networked Immersive Audio From: Luca Turchet <000003d71470265a-dmarc-request@xxxxxxxx> Date: Thu, 23 Apr 2026 08:52:26 +0200--000000000000023e2106501b18d6 Content-Type: text/plain; charset="UTF-8" *** Apologies for cross-posting, please distribute *** *4th IEEE International Workshop on Networked Immersive Audio* *Cannes, France, 29th October 2026* https://internetofsounds2026.ieee-internetofsounds.org/satellite-events *Call for papers and demos* Networked Immersive Audio is an emerging topic in sound-based communications. To date, scarce research has been conducted on how to integrate networking systems with immersive audio rendering techniques able to enrich a listener's perception of sharing the same acoustic environment and to provide the localization information of remote users or other real or virtual acoustic sources. The aim of IEEE IWNIA 2026 is to bring together academics and industry to investigate and advance the development of systems at the confluence of spatial audio and networking, as well as the understanding of human perception in immersive, networked contexts. Topics of interest include, but are not limited to, the following areas: - Frameworks for Networked Immersive Audio - Spatial audio systems for networked interactions - 3D audio perception in networked settings - Spatial audio for Web Audio - Spatial audio for the Metaverse - Embedded spatial audio systems - Codecs for spatial audio - Experimental results of prototype/testbed for Networked Immersive Audio - Datasets - Spatial audio and personal area networks - Standardization activities for Networked Immersive Audio - Packet loss concealment methods for Networked Immersive Audio - 5G/6G architectures leveraging slicing and Multi-access Edge Computing - Network traffic predictions in Networked Immersive Audio applications - Optimization in the placement of Virtual Network Functions - Security and privacy in Networked Immersive Audio We consider contributions in the form of full papers (min 5 pages, max 10 pages), poster papers (4 pages), or a demo proposal (max 2 pages). We encourage the submission of work in progress as well as more mature work. For music submissions please refer to the call of the main IEEE IS2 2025 event: *Activities* Besides the presentations of the accepted contributions (papers, posters, demos), the program of the workshop will include a tutorial, a keynote and a panel with experts from both academia and industry. *Awards* The Organizing Committee will select the winners for the Best Paper, Best Student Paper, and Best Demo awards. To be eligible for the Best Student Paper award, the presenting and first author of the paper must be a full-time student. *Venue* The workshop is a satellite event of the 7th IEEE International Symposium on the Internet of Sounds (IEEE IS2 2026: https://internetofsounds2026.ieee-internetofsounds.org/), which will be hosted in the city of Cannes, France, and will take place between the 28th and 30th of October 2026. The workshop as well as the main Symposium will be held in hybrid form, virtual and in presence. *Important dates* - Title and abstract due: June 15, 2026 - All submission deadlines: June 30, 2026 - Author notification: August 10, 2026 - Camera-ready due: October 1, 2026 - Early registration deadline: October 1, 2026 - Late registration deadline: October 20, 2026 - Workshop date: October 29, 2026 *Publications* The workshop proceedings will be part of the IEEE IS2 2026 proceedings, which will be submitted to the IEEE for publication. *Organizing Committee* - Luca Turchet - University of Trento - Helena Daffern - University of York - Huseyin Hacihabiboglu - Middle East Technical University - Claudia Rinaldi - CNIT - National Inter-University Consortium for Telecommunications ----------------------------------------------------------------------------------------- *Luca Turchet*, Ph.D. Associate Professor Head of the *Creative, Intelligent & Multisensory Interactions Laboratory* <https://www.cimil.disi.unitn.it/> Coordinator of the European project *MUSMET <https://musmet.eu/>* Chair of the *IEEE Emerging Technology Initiative on the Internet of Sounds* <https://www.comsoc.org/about/committees/emerging-technologies-initiatives/internet-of-sounds> Founder and President of the* Internet of Sounds Research Network <https://www.internetofsounds.net/>* Department of Information Engineering and Computer Science University of Trento Via Sommarive 9 - 38123 Trento - Italy E-mail: luca.turchet@xxxxxxxx Tel: +39 0461 283792 --000000000000023e2106501b18d6 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr"><div dir=3D"ltr"><div><div><div><p style=3D"box-sizing:bor= der-box;margin:0px 0px 2rem;color:rgb(0,0,0);font-family:Roboto,sans-serif"= >*** Apologies for cross-posting, please distribute ***</p></div><p class= =3D"MsoNormal" align=3D"center" style=3D"margin:0cm 0cm 0.0001pt;text-align= :center"><b><span lang=3D"EN-US" style=3D"color:rgb(47,84,150);background-i= mage:initial;background-position:initial;background-size:initial;background= -repeat:initial;background-origin:initial;background-clip:initial"><font fa= ce=3D"arial, sans-serif" size=3D"4">4th IEEE International Workshop on Netw= orked Immersive Audio</font></span></b></p><p class=3D"MsoNormal" style=3D"= margin:0cm 0cm 0.0001pt;text-align:justify"><span lang=3D"EN-US" style=3D"b= ackground-image:initial;background-position:initial;background-size:initial= ;background-repeat:initial;background-origin:initial;background-clip:initia= l"><font face=3D"arial, sans-serif">=C2=A0</font></span></p><p class=3D"Mso= Normal" align=3D"center" style=3D"margin:0cm 0cm 0.0001pt;text-align:center= "><font face=3D"arial, sans-serif"><b>Cannes, France, 29th October 2026</b>= </font></p><p class=3D"MsoNormal" align=3D"center" style=3D"margin:0cm 0cm = 0.0001pt;text-align:center"><span lang=3D"EN-US" style=3D"background-image:= initial;background-position:initial;background-size:initial;background-repe= at:initial;background-origin:initial;background-clip:initial"><font face=3D= "arial, sans-serif"><br></font></span></p><p class=3D"MsoNormal" align=3D"c= enter" style=3D"margin:0cm 0cm 0.0001pt;text-align:center"><a href=3D"https= ://internetofsounds2026.ieee-internetofsounds.org/satellite-events" target= =3D"_blank">https://internetofsounds2026.ieee-internetofsounds.org/satellit= e-events</a></p></div><br clear=3D"all"><div><div dir=3D"ltr" class=3D"gmai= l_signature"><div dir=3D"ltr"><div dir=3D"ltr"><div dir=3D"ltr"><div dir=3D= "ltr"><div><b>Call for papers and demos</b><br><br></div><div><div><div dir= =3D"ltr" class=3D"gmail_signature"><div dir=3D"ltr"><div dir=3D"ltr"><div d= ir=3D"ltr"><div dir=3D"ltr"><div>Networked Immersive Audio is an emerging t= opic in sound-based communications. To date, scarce research has been condu= cted on how to integrate networking systems with immersive audio rendering = techniques able to enrich a listener's perception of sharing the same a= coustic environment and to provide the localization information of remote u= sers or other real or virtual acoustic sources.<br><br>The aim of IEEE IWNI= A 2026 is to bring together academics and industry to investigate and advan= ce the development of systems at the confluence of spatial audio and networ= king, as well as the understanding of human perception in immersive, networ= ked contexts.</div><div><br>Topics of interest include, but are not limited= to, the following areas:<br><ul><li style=3D"margin-left:15px;box-sizing:b= order-box">Frameworks for Networked Immersive Audio</li><li style=3D"margin= -left:15px;box-sizing:border-box">Spatial audio systems for networked inter= actions</li><li style=3D"margin-left:15px;box-sizing:border-box">3D audio p= erception in networked settings</li><li style=3D"margin-left:15px;box-sizin= g:border-box">Spatial audio for Web Audio</li><li style=3D"margin-left:15px= ;box-sizing:border-box">Spatial audio for the Metaverse</li><li style=3D"ma= rgin-left:15px;box-sizing:border-box">Embedded spatial audio systems</li><l= i style=3D"margin-left:15px;box-sizing:border-box">Codecs for spatial audio= </li><li style=3D"margin-left:15px;box-sizing:border-box">Experimental resu= lts of prototype/testbed for Networked Immersive Audio</li><li style=3D"mar= gin-left:15px;box-sizing:border-box">Datasets</li><li style=3D"margin-left:= 15px;box-sizing:border-box">Spatial audio and personal area networks</li><l= i style=3D"margin-left:15px;box-sizing:border-box">Standardization activiti= es for Networked Immersive Audio</li><li style=3D"margin-left:15px;box-sizi= ng:border-box">Packet loss concealment methods for Networked Immersive Audi= o</li><li style=3D"margin-left:15px;box-sizing:border-box">5G/6G architectu= res leveraging slicing and Multi-access Edge Computing</li><li style=3D"mar= gin-left:15px;box-sizing:border-box">Network traffic predictions in Network= ed Immersive Audio applications</li><li style=3D"margin-left:15px;box-sizin= g:border-box">Optimization in the placement of Virtual Network Functions</l= i><li style=3D"margin-left:15px;box-sizing:border-box">Security and privacy= in Networked Immersive Audio</li></ul></div><div>We consider contributions= in the form of full papers (min 5 pages, max 10 pages), poster papers (4 p= ages), or a demo proposal (max 2 pages). We encourage the submission of wor= k in progress as well as more mature work.=C2=A0</div><div>For music submis= sions please refer to the call of the main IEEE IS2 2025 event:=C2=A0</div>= <div><br></div><div><b>Activities</b><br><br></div><div>Besides the present= ations of the accepted contributions (papers, posters, demos), the program = of the workshop will include a tutorial, a keynote and a panel with experts= from both academia and industry.<br><b><br></b></div><div><b>Awards</b><br= ><br></div><div>The Organizing Committee will select the winners for the Be= st Paper, Best Student Paper, and Best Demo awards. To be eligible for the = Best Student Paper award, the presenting and first author of the paper must= be a full-time student.</div><div><br><b>Venue</b><br><br></div><div>The w= orkshop is a satellite event of the 7th IEEE International Symposium on the= Internet of Sounds (IEEE IS2 2026:=C2=A0<a href=3D"https://internetofsound= s2026.ieee-internetofsounds.org/" target=3D"_blank">https://internetofsound= s2026.ieee-internetofsounds.org/</a>), which will be hosted in the city of = Cannes, France, and will take place between the 28th and 30th of October 20= 26. The workshop as well as the main Symposium will be held in hybrid form,= virtual and in presence.</div><div><b><br></b></div><div><div><b>Important= dates</b><ul><li style=3D"margin-left:15px">Title and abstract due:=C2=A0 = =C2=A0 =C2=A0 =C2=A0 =C2=A0 June 15, 2026</li><li style=3D"margin-left:15px= ">All submission deadlines:=C2=A0 =C2=A0 =C2=A0June 30, 2026</li><li style= =3D"margin-left:15px">Author notification:=C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2= =A0 =C2=A0 =C2=A0 =C2=A0 August 10, 2026</li><li style=3D"margin-left:15px"= >Camera-ready due:=C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0Oc= tober 1, 2026</li><li style=3D"margin-left:15px">Early registration deadlin= e:=C2=A0 =C2=A0October 1, 2026</li><li style=3D"margin-left:15px">Late regi= stration deadline:=C2=A0 =C2=A0 =C2=A0October 20, 2026</li><li style=3D"mar= gin-left:15px">Workshop date:=C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2= =A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0October 29, 2026</li></ul></div><br></div><d= iv><b>Publications</b><br><br></div><div>The workshop proceedings will be p= art of the IEEE IS2 2026 proceedings, which will be submitted to the IEEE f= or publication.</div><div>=C2=A0<br><b>Organizing Committee</b><br><ul><li = style=3D"margin-left:15px">Luca Turchet - University of Trento</li><li styl= e=3D"margin-left:15px">Helena Daffern - University of York</li><li style=3D= "margin-left:15px">Huseyin Hacihabiboglu - Middle East Technical University= </li><li style=3D"margin-left:15px">Claudia Rinaldi - CNIT - National Inter= -University Consortium for Telecommunications</li></ul></div></div></div></= div></div></div></div></div></div></div></div></div></div></div></div><div>= <div dir=3D"ltr" class=3D"gmail_signature" data-smartmail=3D"gmail_signatur= e"><div dir=3D"ltr"><div dir=3D"ltr"><div dir=3D"ltr"><div dir=3D"ltr"><div= ><br></div><div><br></div><div><br></div><div>-----------------------------= ------------------------------------------------------------</div><div><br>= </div><div><b>Luca Turchet</b>, Ph.D.</div><div>Associate Professor</div><d= iv><br></div><div>Head of the <a href=3D"https://www.cimil.disi.unitn.it/" = target=3D"_blank"><b><font color=3D"#3d85c6">Creative, Intelligent & Mu= ltisensory Interactions Laboratory</font></b></a></div><div><br></div><div>= <div><font color=3D"#222222">Coordinator of the European project </font><b>= <a href=3D"https://musmet.eu/" target=3D"_blank"><font color=3D"#3d85c6">MU= SMET</font></a></b></div><div><font color=3D"#222222"><br></font></div><div= ><font color=3D"#222222">Chair of the </font><a href=3D"https://www.comsoc.= org/about/committees/emerging-technologies-initiatives/internet-of-sounds" = target=3D"_blank"><b><font color=3D"#3d85c6">IEEE Emerging Technology Initi= ative on the Internet of Sounds</font></b></a></div></div><div style=3D"col= or:rgb(34,34,34)"><b><br></b></div><div>Founder and President of the<b> <a = href=3D"https://www.internetofsounds.net/" target=3D"_blank"><font color=3D= "#3d85c6">Internet of Sounds Research Network</font></a></b></div><div><br>= </div><div><div>Department of Information Engineering and Computer Science<= /div><div>University of Trento</div><div>Via Sommarive 9 - 38123 Trento - I= taly</div><div><br></div><div>E-mail:=C2=A0<a href=3D"mailto:luca.turchet@xxxxxxxx= nitn.it" target=3D"_blank"><font color=3D"#3d85c6">luca.turchet@xxxxxxxx</f= ont></a></div><div>Tel: +39 0461 283792</div></div><div><br></div></div></d= iv></div></div></div></div></div> </div> --000000000000023e2106501b18d6--