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[AUDITORY] Call for papers: Special Issue on Movement and Computing



Dear all,

We enthusiastically invite the community to submit papers to our Special Issue in Wearable Technologies journal by Cambridge University Press, “Wearables for Transdisciplinary Movement and Computing”. Submissions will be accepted until June 7, 2021. Accepted papers will be published late 2021 and will be presented as part of a special session during the International Conference on Movement and Computing 2022 (MOCO’22). You may submit directly to the Wearable Technologies website and select our special issue. Please do not be deterred by potential publication fees. Instead, we highly encourage you to contact the guest editors with questions or concerns about fees or other matters. Please see below for special issue information that is included in the following linkhttps://www.cambridge.org/core/journals/wearable-technologies/information/call-for-papers/special-issue-wearables-for-transdisciplinary-movement-and-computing


Thank you,

Guest Editors:

Antonia Zaferiou, Ph.D.

Vilelmini Kalampratsidou, Ph.D.

Gregory Corness, Ph.D.

Frédéric Bevilacqua, Ph.D.

 

Call for Submissions: Wearables for Transdisciplinary Movement and Computing

Wearable technologies play an important role in innovations in fields intersecting movement and computing, fuelled by research across many disciplines. This special section of Wearable Technologies will gather research focusing on areas of wearable technology, for accessing movement data used in analysis or embodied interface design, and targeting applications in Performing Arts, Entertainment, Sports, Education and Human-Computer Interaction.


The International Conference on Movement and Computing (MOCO) and its community develops computational technology to support and understand human movement practice (e.g., computational analysis). The MOCO community also welcomes the study of movement as a means of interacting with computers (e.g., human-computer and human-machine interfaces). This requires an interdisciplinary understanding of movement that ranges from biomechanics to embodied cognition and the phenomenology of bodily experience.

As an extension of MOCO, this special collection bridges the two creative communities of art and science and bolsters the innovative nature of MOCO’s transdisciplinary community of academics and practitioners. Novel technology, methodologies, and perspectives described in this special collection will provide cross-cutting opportunities in broader wearable technology practices.

This special section focuses on research in wearable technologies for transdisciplinary movement and computing research and practices.

We welcome original contributions, along with review papers, as well as revisions of proceedings of the International Conference on Movement and Computing (MOCO). We require submissions based on previous MOCO proceedings to be extended or revised significantly (e.g., adding depth to describing methodology, or applicability to wearables, etc.), leading to at least 30% new scientific material or results. It is highly encouraged to re-frame your paper for wide transdisciplinary Wearable Technologies readership. Submissions will require confirmation of meeting this requirement in the cover letter.

We welcome contributions on the following topics:

- Novel movement and wearable technologies in:

  • Dance and performing arts

  • Education

  • Entertainment and Gaming

  • Clinical diagnoses and rehabilitation

  • Sports and movement training

  • Human Computer Interaction, Embodied interaction

  • Gesture Studies

  • Sound and music

  • Virtual Reality and Augmented Reality

  • Instrumented textiles, costumes, and body-fixed instruments

 

- Movement analysis and analytics linked to wearable systems

- Computational methods, middleware, and machine learning approaches for wearable applications

- Movement analysis and analytics linked to wearable systems

- Design and methodologies linked to wearable systems, including:

  • User-centered design

  • Practice based methods

  • First/ Second person methods

 

- Ethics and philosophical perspectives