[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [AUDITORY] synthesizing virtual movements of naturalistic sound sources



Dear Valerie,

if you are aiming to then play back the signals via headphones, you can use the 3D Tune-In Toolkit binaural test application. Here you can hear a demonstration:

https://www.youtube.com/watch?v=osJQ0Kxv1P0&t=14s

You can download the application that is in the video here, for free:


and in the same repo you can find the C++ open source code, as well as a few other releases, such as a VST plugin, a _javascript_ plugin and a Unity asset. You can't directly plan and control trajectories, but the application can be controlled remotely using Open Sound Control (OSC) therefore you can use other programs (e.g. MaxMSP, Matlab, Python, etc.) to control trajectories and timing.

There is also a version of the Toolkit for loudspeakers but...it's rather limited, and works only for systems with 8 loudspeakers arranged on the corners of a cube.

Best
Lorenzo


--
Dr Lorenzo Picinali
Reader in Audio Experience Design
Dyson School of Design Engineering
Imperial College London
Dyson Building
Imperial College Road
South Kensington, SW7 2DB, London
T: 0044 (0)20 7594 8158
E: l.picinali@xxxxxxxxxxxxxx

http://www.imperial.ac.uk/people/l.picinali

https://www.axdesign.co.uk/

From: AUDITORY - Research in Auditory Perception <AUDITORY@xxxxxxxxxxxxxxx> on behalf of Valeriy Shafiro <firosha@xxxxxxxxx>
Sent: 12 October 2021 15:33
To: AUDITORY@xxxxxxxxxxxxxxx <AUDITORY@xxxxxxxxxxxxxxx>
Subject: [AUDITORY] synthesizing virtual movements of naturalistic sound sources
 

This email from firosha@xxxxxxxxx originates from outside Imperial. Do not click on links and attachments unless you recognise the sender. If you trust the sender, add them to your safe senders list to disable email stamping for this address.

 

Dear list,

We are looking for ways to generate movement of naturalistic auditory sound sources, where we take a recorded sound (e.g. a car or a bee) and specify direction, speed and distance/range of its movement.  Ideally, this would be something publically available and open source, but if there is proprietary VR software that can do the job, it would be great to know as well .  Any suggestions from experts or enthusiasts on the list are much appreciated!  

Thanks,

Valeriy