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Re: One's own voice (continued)

Martin's just said what I was going to say. I've previously used the term "cartoonification" to stress that a given perceptual quality can be evoked without physical verisimilitude; I use the term slightly differently from Bill Gaver's usage in that I do mean 'perceptual cartoons' rather than the more restricted sense of physical ones. However, for the latter to 'work', I presume the existence of the former as intrinsic to perceptual processes. For an excellent visual example, see the BML walker at Biomotionlab's website: http://www.biomotionlab.ca/Demos/BMLwalker.html
In other words, as Martin implies, what is being imitated is not the actual audio signal, but the behaviour
Dr Peter Lennox

Director of Signal Processing and Applications Research Group (SPARG)
School of Technology,
Faculty of Arts, design and Technology University of Derby, UK

(01332) 593155

-----Original Message-----
From: AUDITORY - Research in Auditory Perception [mailto:AUDITORY@xxxxxxxxxxxxxxx] On Behalf Of Martin Braun
Sent: 21 April 2009 14:15
To: AUDITORY@xxxxxxxxxxxxxxx
Subject: Re: One's own voice (continued)

Kevin and others,

good question. It's this type of question that keeps science alive. My
suggestion would be that voice imitators do not imitate the power spectrum
of a voice that they hear. Instead they try to imitate its most striking
characteristic features.

You have an analogue in caricature drawing of well-known faces. These
drawings are very far from naturalistic, but the drawn persons can usually
be recognized instantaneously.


Martin Braun
Neuroscience of Music
S-671 95 Klässbol
web site: http://w1.570.telia.com/~u57011259/index.htm

----- Original Message -----
From: "Kevin Austin" <kevin.austin@xxxxxxxxxxxx>
To: <AUDITORY@xxxxxxxxxxxxxxx>
Sent: Tuesday, April 21, 2009 5:03 AM
Subject: One's own voice (continued)

> This idea continues to roam around my mind. My consideration now is as
> follows: If the reason for 'not recognizing' ones own voice (or not
> liking it) from a recording is that the 'sound' is largely from bone
> conduction, then I'm trying to figure out how it would be possible to
> imitate another voice.
> Someone says the word "shore" to me, and when I imitate it, the  "version"
> I hear would be largely from bone conduction, and so I would  adjust my
> speech to adjust for the 'bone conduction filtered' version  of the sound
> that I hear when I say it. How could I adequately match  an accent or
> voice, if I don't hear the sound "as I make it".
> I'm sorry if this is a vague idea, but I tried to imagine a machine-
> model, and the model wouldn't work.
> Best
> Kevin

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